Our goals and main inspirations

The Hidden Life of Trees chillin' on the tree ^^

StukuPuku is supposed to be small game connecting two casual type genres : Tug-of-war and rhythm genres.


Our main game mechanics inspirations were:

Main goals, regarding game mechanics part:

  • Simple mechanics
  • Simple controls - max 2 buttons
  • Some possibility to easily add new content
  • Rhythm must be crucial
  • Something to keep good player retention and attention

Our goals regarding workflow part:

  • Figuring out what processes we can automate 
  • Designing workflow pipeline for part of game that will be extended (shops etc.)
  • Keeping it simple because of lack of time we have

Goals regarding design part:

  • Unique graphics
  • Keeping all things consistent
  • Non digital way of creation, just to stay away of PC for some time:)

Goals in marketing matter:

  • Testing out as many media as we can at the beginning
  • Finding our style
  • Good workflow for posts creation
  • Habit of recording our work for future use
  • Building players hub (100 minimum)

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