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What we have and what is left
November 28, 2018
To begin with, we work very little during week, since we have other responsibilities. That makes it really difficult to achieve goals we set for ourselves, even though they might seem easy to complete...
StukuPuku Game Mechanics
November 12, 2018
#gamedesign, #mechanics, #trees, #animations, #idea
This time we want to present core game mechanics we implemented in StukuPuku. There are two sides that battle each other, just like in tug-of-war game. The first who overcomes another - wins. In the...
Our goals and main inspirations
November 08, 2018
#workflow, #gamedesign, #story, #stukupuku, #goals, #mechanics
The Hidden Life of Trees chillin' on the tree ^^ StukuPuku is supposed to be small game connecting two casual type genres : Tug-of-war and rhythm genres. Our main game mechanics inspirations were: A...
Big idea behind small game - StukuPuku genesis
November 07, 2018
#gamedesign, #story, #idea, #concept, #books, #stukupuku, #trees
"We are the sum total of our experiences, which is to say that we are burdened by our pasts..."—Morrnah Simeona While I have some plans to prepare bigger post-mortem about how StukuPuku evolved into...
November 06, 2018
#devlog, #gamedesign, #schedule
Annoucement! We are planning to post some information about our game in this week. Just to have a good starting point for our devlog:) Here's what we planned : 1. Big idea behind small game - StukuPu...
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